package markgame2d.engine.interfaces;

public interface Moveable extends Bounded{

	float getX();
	float getY();
	void setX(float value);
	void setY(float value);
	void setXY(float x, float y);
	void centerOnXY(float x, float y);
	float getCenterX();
	float getCenterY();
	int getRoundX();
	int getRoundY();
	void move(float dx, float dy);
}
